Anniemon Battle is a clean, appropriate battle game, not much different than those of the Pokemon series. The object of the game is to see how many attacks can affect the enemy in one turn. The reason it's so hard to do more than, say, three attacks at a time is because the game has such good AI (Artificial Intelligence). It is extremely difficult to use more than a tripple move at a time, because your avatar, also called your Anniemon, can become what is known as "Disabled". When an Anniemon is disabled, it can't fight again until it has finished using all of the moves you ordered that it can remember at a given time. Another way it's hard to make more than three strikes at once is that, in the Oober Hard Version, you cannot attack as affectively when you are taking on damage.
In versions 3.00 to 4.99, the latest updates, the object of the game is to stay alive for as long as you can, and to defeat Meganoid as many times as possible before dying. The commands are the same for these versions as those listed below for the old versions. However, the attacks and characters are very much modified from the previous games. So, to view the attack and character manual for Anniemon versions 3.01 to 4.99, please click here. To get back to the Kumanian Tribal Website's Welcome menu, just click the bright green link at the top of the new manual's page. Sorry that the navigation links are in Kumanian.
In versions 1.01 to 2.99, the old version, your avatar is named Annie, and the enemy is named Meganoid. You are on the left, standing on the brown, ground platform, and Meganoid is on the right, standing on a blue, doused platform.
Scratch: Delivers a strong hard scratch to Meganoid's face.
Dig: Surprises Meganoid as Annie goes underground and comes up right underneath Meganoid.
Annoy: Annoys Meganoid by spining rapidly around her and making annoying noises.
Shove: Shoves Meganoid, knocking her off guard.
Hyper Beam: A hidden move, or HM, that makes Annie go crazy on Meganoid, as if she was on a sugar rush.
Sleep Gas: A hidden move, or HM, that puts Meganoid asleep. When she wakes up, she freaks out and confuses herself.
Dream Eater: A hidden move, or HM, used after Sleep Gas, that eats all of Meganoid's good dreams, leaving her with only nightmares.
Baby Sing: A hidden move, or HM, where Annie terrorizes Meganoid by singing like Justin Bieber in an 8-bit, distorted voice.
Sonic Jump: Pounces on Annie lowering her health fill from green to yellow.
Clock Chime: Sounds a loud but fake clock tone, making Annie confused as to what the current hour is, lowering her defense.
Screech: Makes a loud, alarm like, 8-bit screeching noise, like that of a rock type Pokemon in the first three most popular Pokemon games, and lowers Annie's defense.
Flash: Temporarily blinds both Annie and the user, by emulating the bright white flash of a nuclear explosion, and raises Meganoid's defense.
20 HP Heal, Raises Meganoid's health points by twenty.
Bounce Trounce: Bounces all over Annie, lowering her health fill directly to red.
Leech Seed: Sucks health directly from Annie, so that Meganoid may live longer.
Attack With Little Affect,
Super Affective Attack,
HP: Health Points
High HP: Green Fill
Medium HP: Yellow Fill
Low HP: Red Fill
Lower Defense: Blue Fill
Higher Defense: Orange Fill
Confused: Gold Star Overhead
Sleep Gas: White Fill (Annie)
Take on Damage: Blink
There are cases, in the Oober hard version, in which a single attack may always miss. You may think that it's a glitch, but it isn't. It's actually a sign that your avatar wants/needs to learn double attacks. To perform a double attack, first click on one move, which will be executed first. Then, before the other options fade away, choose a second move to immediately follow. If you're lucky, two awesome things should happen:
1. As your avatar performs the double move, they'll copy themself times the number of commands to get it done in the time it takes to do the longer lasting attack.
2. BOTH attacks should affect the enemy!
If you try to do the same double attack again, no matter which order you arrange the commands, AT LEAST one of the moves in that combo will be disabled, until you perform an attack that contains NONE the same commands. We recommend that you use a single move, or wait for a hidden move (HM), to give your avatar a break. Breaks help restrengthen your Anniemon back to full power, as well as get their level up!
In Anniemon Battle "Basic" and "Advanced" versions, it is all about seeing how many times you can attack in one turn. A "Turn," in this game series, is defined as the time frame that starts once you've chosen your moves and the menu fades away, and ends when it comes back up. In these versions, if you have speed and precision with your mouse, you can do AT LEAST three moves in a turn. Simply follow the steps for a double attack, but choose three or more options, and do so at a MUCH quicker pace! If you do it correctly, the folling should occur:
1. As your avatar performs the tripple move, they'll copy themself times the number of commands to get it done in the time it takes to do the longest lasting attack.
2. ALL THREE attacks should affect the enemy!
If you try to do the same tripple attack again, no matter which order you arrange the commands, AT LEAST one of the moves in that combo will be disabled, until you perform an attack that contains NONE the same commands. We recommend that you use a single move, or wait for a hidden move (HM), to give your avatar a break. Breaks help restrengthen your Anniemon back to full power, as well as get their level up!
So, we hope that you enjoy playing this game, and good luck getting to level 100, where your attacks never miss!!!
This game was made by:
A ppt game company!