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|Posted by Jenny: The Girl Behind Shakira Jackson on July 15, 2015 at 9:30 AM||comments (0)|
James has finally initiated his new music service, known as WAVH. It essentially turns almost any music playing device into a radio station simulator, complete with automated deejays, who each have their own voices and phrase banks; and who can even stitch short portions of different phrases together to create new phrases and create a much more unique and diverse listening experience. The service is free, and always will be. Although James says he won't offer much in the way of giving people music to download to their copy of the service, he will produce covers and original songs that they can have for free, and they can request extra deejay voices and phrases for their personal version of the radio station simulator.
|Posted by gguru1 on June 9, 2015 at 4:10 PM||comments (0)|
Yesterday at the Twenty Fifteen Worldwide Developers' Conference, Apple revealed that they were working on a service called Apple Music, which is essentially a twenty four hour live radio station that plays songs taylored to its users' individual requests. It will enable searching and streaming of songs on demand, as well as the ability of a user to discover new music that he or she has never heard before. However, as I soon found out, I'm not the only person who will not be using that service upon its release come this fall.
Though more widely known for his "PowerPoint Video Games", later dubbed, "Slide Show Games"; which are, basically, completely astounding ports of console titles to the Microsoft Office PowerPoint platform, which was not originally meant for gaming; James Johnson is also a man whom is gaining ground as a cover artist, as he reproduces both pop songs, and video game music, with increasingly near perfect accuracy, using nothing but either a computer language he created, called, "PianoSynth+"; its sequel, "PianoSynthCross+"; or a variety of soundfonts from the several gaming consoles he has developed that can run his Slide Show Games more powerfully than a standard personal computer.
In an interview with an anonymous individual, James stated that he would be designing his own service that would be just like Apple Music, but without all the drawbacks.
James: "For one thing, Apple Music costs nine ninety nine a month per single person, or fourteen ninety nine a month for an up to six member family. Well what if you're on a tight budget? Or what if your family has more than six members but wants to be managed all under one main account?" James says he's arranged for all budgets and family sizes, by providing his service to all of its users, most of whom are his fans, one hundred percent free of charge.
James: "Secondly, there actually will be a time during which Apple Music is free to everyone, but only for the first three months. Well they didn't say whether that meant the first three months after its official release? Or whether that meant the first three months after a user firsts starts the app up? Or whether it was supposed to mean after three months have passed since you opened the app and were signed into the iTunes Store? Or whether it even meant whether you have used the app, you know; kept it open for the equivalent of three months, even if your device was locked and the app was not connected; or even if it was shut down and reopened, whether it was only counting when the actual music was playing? There's just so many things wrong with that vague statement."
Well James has promised that the service that he will be releasing sometime around the release of its competitor, Apple Music, will be free at launch, and it will FOREVER STAY that way.
James: "On the ring finger, Apple Music will only work with unheard tracks if there is an internet connection present. I think that is totally unfair, especially for those of the Jamesinators who reside in third world countries."
On the other hand, James's new service, of which he has actually been running a flawlessly functional personal prototype since Twenty Eleven, and which I forgot to mention until now is called, "WAVH"; will work anywhere, anytime, completely independent on the need for any form of wireless internet at all.
James: "Unlike with Apple Music, if it can play music, it can stream WAVH."
James seems very excited to stream his service on CD players, tape decks, and even phonographs, if he can find one of the latter that actually works.
James: I'm really excited to see just how much music streaming variety I can fit into even my sister's car's six disc CD Player! I mean, that's only up to four hundred and eighty minutes of audio, but even that can be an official radio station on its own, depending on the length and diversity of the songs you give it. I think this is going to be really cool!"
James hasn't yet announced an official release date for WAVH, but he knows that it is going to be big when it finally comes upon us. He plans for the playlist to be fully customizable by each and every individual user, and the quality of the music to be as close to physically being at its performance as possible, thanks to his "JayDee Records' Too Real Four Dee Audio Technology™", which will even be able to be turned on or off at a user's request; on a per song basis.
James: It will even remember which songs you wanted to hear in three or four dee, and which ones you wanted in plain two dee stereo. I promise, you won't be disappointed!"
More on the service as news develops. With your Five O'clock news, this is Michael Rodriguez Nazhi, signing off.
|Posted by Cat Valentine on June 4, 2015 at 10:00 PM||comments (0)|
I've been waiting since before the release of "Jaycraft", and now I finally know! "Ariana Grande - The Final Song", the game I've been longing to see for so long, is due for release either this fall or this winter! It's not much, but it's definitely better than no release window at all; so I'll take it. More on the game as updates are released and more news develops. Until then, this is Cat Valentine, signing off.
|Posted by James Johnson on April 13, 2015 at 7:10 PM||comments (0)|
The iKuma CAMEL has an Animated Gif channel, but the Gif channel is very slow on the iKuma SARI, and since most CAMEL games are also built to be run on the SARI, using the Gif channel too much would really mess a game up, especially on its iKuma SARI port.
Even though the Animated Gif channel on both the iKuma SARI and the iKuma CAMEL is used for rendering and displaying animated sprites, which are basically like little videos that play in place of a static, non moving graphic; the Animated Gif channel is located in the sound chip on either console. Thus being said, in some cases; if an animated sprite is taking up too much ram on the console and causing its graphics to slowly vomit themselves out instead of running at a normal, smooth, high frame rate, then one can expect the game's audio to skip or lag as well, or at least until the animated sprite in question goes away.
This is because when working with animated sprites, the iKuma SARI or CAMEL's sound chip is responsible for both playing the sounds, anned, rendering the graphics for display on the console's hosting television screen. With all that information straining its circuits, the sound chip can't keep up, thusly causing the audio to become mistimed, misplayed, completely distorted, or even utterly silent until things calm down.
|Posted by James Johnson on April 13, 2015 at 5:50 PM||comments (0)|
On CNN Tech, reporter "Brian Stelter" wrote an article about how YouTube is starting a new service that would allow its users to pay an about ten dollar fee per month to skip all advertisements for as long as their subscription remained active. See the article here.
(WARNING: By clicking the aforementioned "here" link, you leave this site, and head into a new tab or window that may expose you to non family friendly content. Neither Motel Kumania, or any of its members, affiliates, hosts, or aspects; are held responsible for the content you may encounter on "CNN Tech" or any sites that branch either to it, or away from it. User disgression is advised. Thank you for your understanding.)
Well, I can tell you, right now; that if you have the free "Mozilla Firefox" web browser for either Windows, Linux, or Macintosh; you can already ditch ads, all of them; for free! All you need is the "Adblock Plus" plugin, which you can find by googling "Adblock Plus Homepage". I've been using Adblock plus for probably almost a year now, and I've never regretted it since I started! Not only does it block ads from YouTube, and other video advertisements; but it also blocks all of those annoying ads you find on social Media sites like Facebook, that aren't even in video format! I highly recommend it! PS: You're welcome.
|Posted by Cat Valentine on April 1, 2015 at 1:35 AM||comments (0)|
James has made the world's first real, working, non-malware Nintendo 3DS™ Emulator, and it runs in PowerPoint! It is called "Custom 3DS." It doesn't have very many games yet at all, but it does have one. The "Sam Versus Cat" game that he originally made for his custom iKuma CAMEL PowerPoint 2010 operating system.
He wants you people to develop more games for it, and he has opened the former secrets of his "Custom 3DS" emulator development kit and specifications to everyone who knows about Motel Kumania's "Tribal Guest" service on SlideShare.
|Posted by Michael Nazhi on March 8, 2015 at 9:20 AM||comments (0)|
James has finally proven that he still has what it takes to make a great, fresh, new game, without using any source codes from any of his other games! His latest game, "Jaycraft" takes advantage of almost every feature in PowerPoint Twenty Ten, but without taxing your processor with super advanced animations that could render gameplay as less enjoyable because of their slow speeds.
"Jaycraft", as it is known; is James Johnson's very own, original take on "The PowerPoint Demake Of Minecraft". Complete with high quality, relaxing piano music, HD graphics, over eight hundred storyline puzzles, and many optional sidequests and other challenges; this game is sure to keep you playing for the equivalent of months, trying to figure out how any of this stuff could have been programmed with PowerPoint!
Full feature list:
Over 800 storyline puzzles.
A large number of sidequests and other challenges.
A bunch of fun easter eggs to discover.
40 save files for virtually endless gameplay.
High replay value.
All the 3D Steve you can handle.
Mid game boss battles, instead of at the end.
Appearances by Ariana Grande Butera herself.
Hilarious, dumb ways to die.
A better, more beautiful soundtrack than the real Minecraft.
A housing market that builds your home once you buy it.
A collection of tools, ur, "TULES", to help you progress.
Smart home windows that correctly display the time of day.
Very unique sound effects.
All in all, I believe that "Jaycraft" is a very great and unique game, and I highly recommend it to anyone who wants an amazing PowerPoint game to enjoy for ages to come!
|Posted by Michael Nazhi on February 26, 2015 at 2:05 PM||comments (0)|
A while back, I released "Sam And Cat: Game Quest", for the iKuma SARI 94. It took advantage of the system's hardware limitations very well. One feature that the game had that no other iKuma SARI 94 title featured was its long audio samples. Previously, samples in games for the SARI 94 could only play for one second or less. But this really worked, because of the new approach I took to it, where I used low quality samples to expand the amount of storage space in the console's sample channel. I also only utilized only a mere sixteenth of the full bit rate allowed by said channel in each of the game's samples.
A long time later, James Johnson, a master of PowerPoint game development, made, "Sam Versus Cat", an extended spinoff of the one fight scene in my original game. His game took off, and mine was pretty much left behind. But I can't blame him, because his take on the game is actually pretty good! He even equipped it with gyroscopic and accelerometric controls, so that if you punched or slapped with your real hand, then your character would do the same in the game. What's not to love about a realistic look and feel! And he made a second, better, smoother version of the game, with character vocals and blood included. It's a great game, and I highly recommend it to anyone who is just looking for endless hours of fun, and maybe even a little exercise!
|Posted by Michael Nazhi on February 4, 2015 at 9:15 PM||comments (0)|
Less than two hours ago, world renound slideshow game designer, James Johnson, released a new type of software, quite unlike anything he's ever released before. It's a virtual communication assistant for people who either physically can't speak, or people for whom talking is difficult.
He originally seemed to have created this new program as a joke, stating that he could use it to talk for him when his mother grounded him from speaking. But then he went on to tell of the possible wonders it could work for the dumb or hard of speaking, and he actually made it sound like a good idea after all.
However, as I'm sure that many of you know, he created this whole program during the time within which we all thought he was supposed to have been developing his latest PowerPoint video game, "Ariana Grande: The Final Song". Furthermore, James also stated that as of right now, his new speech assistant, dubbed "Jayspeech", only comes with one voice bank. Though it is capable of speaking in at least four languages, he plans to add more voice banks to offer both genders and a variety of native tongues and dialects in later releases.
So you tell me. Do you think that "Ariana Grande: The Final Song" is going to be placed on the sidelines until further notice? Or do you think that his new voice banks will be there instead? Please comment, thanks; and stay tuned for more updates regarding the "PowerPoint Mastermind" himself, only here at Motel Kumania!
|Posted by Kasumi on February 3, 2015 at 12:55 AM||comments (0)|
Jonny Nazhi, a man who seemed like he had disappeared from the earth for many a year, finally resurfaces from whatever murky waters under which he lives; only to tell us a lie!
He said that world renound PowerPoint video game developer, "James Johnson", might be canceling his game, "WWE: Signiture Showdown", instead of merely just delaying its release.
Well, in truth, James wasn't even sure if he was truly going to even make the game in the first place!
In a Facebook post of his, James said that he only, MIGHT, be making the World Wrestling Entertainment game. There was never a follow up post that reported that he was working on it for sure. In fact, his latest posts seem to display facts that point more towards his current status of being in the middle of developing his true latest game, "Ariana Grande: The Final Song", than to anything else!
Whelp, that's all for now, folks! See you later, only here at Motel Kumania!
|Posted by Jonny Nazhi on February 1, 2015 at 8:10 PM||comments (0)|
"WWE Universe, hold your excitement!"
In a recent interview with Wheatland STEPS student "Agustin García", world famous PowerPoint game developer, James Johnson, was heard stating that it might be a while before he released, or even started working on, the spinoff of his original fighting game series, "Sam Versus Cat"; dubbed, "WWE: Signiture Showdown".
James: I have a lot of games in my twenty fifteen lineup, and as it is, I might not even be able to get to all of them by the end of this year. What with my game making career, and my music making career, I'm on a very tight schedule. But don't worry, I still have time to sign autographs.
Mister Johnson is currently working on a role playing game about globally renound singer slash actress, Ariana Grande Butera; known as, "Ariana Grande: The Final Song". So it does indeed appear that he is busy. More news on James in general will most likely come from the PowerPoint game design icon himself, here in The Newsroom.
|Posted by Kasumi on January 29, 2015 at 8:10 PM||comments (1)|
Usernames "Shreya Ghoshal" and "Michael Rodriguez Nazhi" posted a pretty bad review of James Johnson and his overall game making skills. They claimed that he pumped out continuous copies of overglorified, new looking versions of ancient codes of his, some of which were over three years old. The disrespectful duo said that his games were basically becoming the same three things over and over again, also providing the list of exactly which three types of games they meant by going off on such a rant.
However, James's latest work in progress game, "Ariana Grande: The Final Song", is much better. Sure, it still uses some of the graphics from earlier games of his, but overall, the game engine itself is totally different.
For one thing, this is the first game of his in which any character is at least the slightest bit manipulable around a room or other type of in game area. And the controls via which such manipulation occurs could not be anymore simple, yet even anymore perfect! The game is literally point and click. Ariana Grande's character appears only to be able to move to one of nine spots per room, but that is definitely good enough for a twenty five megabyte or less PowerPoint video game. And the music seems a little bit glitchy when Ariana moves to the center of a room, but I'm pretty sure that James is going to fix that in the next alpha release.
That's another thing: the music. It's wonderful! For a game most of whose audio must be converted to twenty two thousand and fifty hertz quality, James sure made this game pop with his new "Piano Synth X", pronounced "Piano Synth Cross"; soundfont! The soundtrack is practically in HD audio quality when it comes to the surround sound style atmosphere, and the song that each room has, really sets the mood correctly!
Thirdly, This is literally a whole new genre of game for him! For years, he's made semi defective platformers, overglorified fighting games, and underpowered life simulators. But this is the first role playing game he's ever actually released! He'd been saying for years that he really wanted to make his own role playing game, but this is the first official stab he's truly taken at such a difficult feat. And I do have to say, that for a novice, he's actually pulling it off! The graphics are in high definition, the main character is becoming more and more physically playable and manipulable as the game continues getting developed, and the theme and story of the game are already set in stone; all of the above rendering this a true masterpiece when it is finally completed!
So, to sum things up, James Johnson's new game alpha, "Ariana Grande: The Final Song" has great potential, and it is definitely something new and fresh! It may be early in its development, and some may say that it was just started a few days before this article was originally posted, but it honestly does look like this game is really going to be worth something to almost anyone who plays it. In my personal opinion, if anything should put Shreya Ghoshal's and Michael Nazhi's horribly mean review of James Johnson and his games to shame, it's "Ariana Grande: The Final Song"!
|Posted by Shreya Ghoshal - श्रेया घोषाल on January 25, 2015 at 12:20 AM||comments (0)|
Ariana Grande is a well known actress in the United States. She is known for her appearances on the country's Nickelodeon sitcom, "VICTORIOUS", and later in the same network's airing of a followup comedy, "Sam And Cat". She is also a renound singer, known for her two albums, "Yours Truly", and, "My Everything".
James is a pretty worldwidely well known PowerPoint video game developer. He has done what others have thought was impossible to do with the presentation software, including created a mock up of the Pokemon Battle Simulator, as well as his own take on the "Sims" franchise, giving each of his titles just as much power as there was in the originals that they were based off of, and sometimes even more. Apparently, this PPTM, PowerPoint Mastermind, as he is known, is going to be at it again, with a newly confirmed music based role playing game, dubbed, "Ariana Grande: The Final Song". In it, the player assumes the role of Grande herself, and must explore an intricate map to find the items that she feels are necessary to have in order to complete the title track of her second album, "My Everything".
The game is said, by James himself, to have very basic controls when it is finished. He mentioned point and click gameplay, with a pick up and play type of atmosphere. Here's the test though. James hasn't made a new game engine in over three years. He's just been tricking out his old games with fancy new graphics. So does he still have what it takes to develop a new, fresh, clean, sharp, HD experience, similar to the qualities of all of his past engines, without using any parts of their sorce code? We'll have to see when he releases either a demo, or the full game. Until then, this is Shreya Ghoshal, with the midnight edition of Kumanian News.
|Posted by Michael Nazhi on December 12, 2014 at 3:45 PM||comments (0)|
I'm planning to make a second home made remix of "Problem" By Ariana Grande. It'll be awesome! I'm not quite so sure when it'll happen, or what it'll sound like, but I can almost garantee you that if I do release it, then it will be totally awesome!
|Posted by James Johnson on December 12, 2014 at 10:55 AM||comments (0)|
I know that you feel that your nationality is not well enough represented in my upcoming game. I am working on plans to add more characters from India onto the roster. Please keep in mind that the character list is not complete yet. Thank you for speaking up; your message has been heard loud and clear!
|Posted by Miranda Taylor Cosgrove on December 9, 2014 at 5:10 PM||comments (0)|
I would just like to advise you all to stay safe this holiday season. With all of the precipitation we've been getting around the world, much of it being frozen rain, I pray that you will drive slowly and carefully. Drive far behind others, in case of icy roads or brake slammers, and try not to go over sixty five miles per hour. Thank you for your consideration, and happy holidays to all!
|Posted by Shreya Ghoshal - श्रेया घोषाल on December 8, 2014 at 9:30 PM||comments (0)|
If you look at the roster closely enough, and if you click on or glide your mouse over each character to see his or her name,you will soon find that almost none of the names of the characters so far are of Indian descent. Also, the physical appearances of most of the in game characters depict white men. I would like to make this post to encourage everyone to ask James to consider increasing the amount of diversity within the game's character list. Thank you for your understanding, and please spread the word!
|Posted by Annie THE ANNIEMON Wilson on December 3, 2014 at 5:00 PM||comments (0)|
If you're just reading this article from the main "Kumanian Blog" page, please click on its title! Next, look at the three categories I posted it under. Finally, continue reading.
I just wanted you to know that the life I'm living now is totally how I've wanted to live for a long time!
Being recognized as the most famous "Slide Show Game Character"? That means everything to me! Well, that? And getting to kill Meganoid so much, only to have her reincarnate; since my game engine doesn't support realistic deaths. If it did, you'd have to be seventeen or older to enjoy my world with me; and that's never what I intended for! As it is, some folks have made hacks of my realm that actually are rated M for MATURE, due to the overly realistic character models that they've imported into them! Please, you know who you are; knock it off! I don't even like that James Johnson made most of my games rated T for TEEN! But I told him that, via concatenative speech synthesis; also known as breaking my world's many voice files into individual phonemes, and then stringing those phonemes back together to form words, most of which the game is not able to say by default; and that's why the two latest Anniemon games have no Entertainment Software Rating Board symbols hidden in front of their displays: because he removed them! So please! Other game hackers? And other Anniemon game creators? And other non creator Anniemon game developers? Please: remove the ESRB ratings from my world! Please make my realm a family friendly place for everyone, like James has done! I promise, you won't regret it!
And that's why I highly recommend that you get one or both of the latest two versions of "Dead Or Alive: Anniemon Style". They're completely family friendly, and that's how I meant for my world to be upon its very spawn!
|Posted by James Johnson on December 2, 2014 at 6:30 PM||comments (0)|
Here's how to write the actual letters, all twenty six of them, using nothing but Username Cat Valentine's basic steps, and just a little geometry. Look at each displayed example for how each letter should look when you're done writing it.
Keep in mind that some of the letters may not appear exactly geometrically correct in this guide, due to the font this site uses.
Also, this guide only covers how to write in uppercase. It does not cover lowercase letters, numbers, and or punctuation. For that guide, please comment on Cat's "How To Write In English" post, kindly asking her to write out all those patterns.
Finally, the reason I wrote each line in a certain colour is because that's how those letters appear in my head as I think of them; whether I'm reading, writing, typing, spelling out loud, speaking of them, or simply just thinking about them. Unfortunately, there is no computer that naturally writes like I think, all colourful and such, so I generally have to deal with the default text colours for letters; either that, or do a lot of work customizing EACH and EVERY character!
By the way, for the ones where the letter is in one colour, and the steps to write it are in another one; that's because there are certain cases where that letter is one colour in my head, and other situations in which it is the other. The actual letter whose steps are written out is in the primary, slash most common, colour.
A: Slant 2, slant 1, stroke.
B: Slash, swish, swish.
D: Slash, swish.
E: Stroke, slash, stroke, stroke.
F: Stroke, slash, stroke.
G: Swoosh, slash, stroke.
H: Slash, stroke, slash.
K: Slash, slant 1, slant 2.
L: Slash, stroke.
M: Slash, slant 2, slant 1, slash.
N: Slash, slant 2, slash.
P: Slash, swish.
Q: Spin, slant 2.
R: Slash, swish, slant 2.
S: Hook, hook.
T: Stroke, slash.
V: Slant 2, slant 1.
W: Slant 2, slant 1, slant 2, slant 1.
X: Slant 1, slant 2.
Y: Slant 1, slash, slant 2.
Z: Stroke, slant 1, stroke.
|Posted by Cat Valentine on December 2, 2014 at 5:45 PM||comments (0)|
This guide is about the basics of each of the twenty six letters that make up our English alphabet. Here is a list of the basic moves you need to know when attempting to write in English by hand.
Slash: A straight vertical line.
Slant: A straight diagonal line.
Slant 1: A straight diagonal line from top right to bottom left.
Slant 2: A straight diagonal line from top left to bottom right.
Stroke: A straight horizontal line.
Hole: A capital U shaped line.
Hill: A line shaped like an upside down capital U.
Swoosh: A line shaped like a capital U, rotated ninety degrees clockwise.
Swish: A line shaped like a capital U, rotated ninety degrees counter clockwise.
Spin: A circle, usually underlapped by a slash, a stroke, a hill, or a hole.
Hook: A capital J shaped line.
Tiddle: A dot placed slightly above the slash part of a lowercased i.